Now, let's get started with a run proper. I'll explain things in more detail as we go along.
![dungeon crawl stone soup sacrifice corpse dungeon crawl stone soup sacrifice corpse](https://i.ytimg.com/vi/VxjECEsXYv0/maxresdefault.jpg)
If you're a little confused, don't worry about it. So our overarching goal for this LP is to complete a "standard" run of Crawl! This involves delving through The Dungeon, going to many side-areas and obtaining three runes, and finally entering the realm of Zot, to retrieve the Orb of Zot, and then escaping the dungeon with it. I've been playing on and off for about a year and a half and have never beaten it, and my situation is far from unique. You may also notice that my best ever character, who I finished playing as just today in fact, died on Level 5 of The Swamp! So you might be saying to yourself "What gives Mo? You're going to play a game that you've never beaten? That's rather lame." And for almost any other game you'd be right, but Crawl, like most roguelikes, is real freakin' hard, and also quite long. You may notice that I have a penchant for coming up with random, vaguely fantasy-sounding names for my characters ("ooo" excepted, but that's a long story). There's also a bunch of minigames you can play, and an object-testing arena, but those are not the focus of this let's play. There's a bunch of options here, but we're mostly concerned with two, "Dungeon Crawl", which is the game proper, and the High Scores list at the bottom. This is Crawl's main menu (there is also a bottom part showing savegames that I've cut off because it's not important). There is a newer "Trunk" build I could use, but they include features that may never make it into a stable release, so I generally prefer not to do that.ĮDIT: From now on, all old updates will be beneath a spoiler cut, to make the thread more readable. We'll also be using the latest stable build (.14.1). actual picture graphics instead of ASCII characters, both because it is what I prefer and because it's easier to parse for the readers. Finally, we're going to be playing in Tiles mode, ie.
![dungeon crawl stone soup sacrifice corpse dungeon crawl stone soup sacrifice corpse](https://i.ytimg.com/vi/fmpJLK_OnsU/maxresdefault.jpg)
Furthermore, once your character dies, they're gone forever, and short of some very tricky manipulation of the save files, there's no way to get them back. Roguelike games are a bit too complex a concept to explain here, but in short, they're RPGs that focus on very heavily strategic, turn-based gameplay. Another one, probably much better known, is NetHack. I'm gonna sort of assume that anyone reading this has no knowledge of the game whatsoever, even though I know some of you do.ĭungeonCrawl is one of the major modern roguelikes (here, we mean "straight" roguelikes, as opposed to genre hybrids like The Binding of Isaac or FTL). Hey there! This is gonna be a screencap LP of DungeonCrawl StoneSoup.